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Activities

First Transnational Partner Meeting (TPM1)

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Venue: Kozani, Greece

Date: 09/03/2026 – 12/03/2026

Leading Organization: Ligue de l’Enseignement de la Loire (France)

Host Organization: European Initiative for Youth Empowerment, Mindfulness and Wellbeing “GO Alive” (Greece)

Participating Organizations:

  • Ligue de l’Enseignement de la Loire (France)

  • V.N. Karazin Kharkiv National University (Ukraine)

  • Asociatia Tineret για Dezvoltare Durabila (Romania)

  • Green Solutions Lab (Bulgaria)

  • European Initiative for Youth Empowerment, Mindfulness and Wellbeing “GO Alive” (Greece)

  • Sürdürülebilir Yarınlar Derneği (Türkiye)


The First Transnational Partner Meeting (TPM1) of the ResilientMind Project – Kozani, Greece


The first Transnational Partner Meeting (TMP1) of the ResilientMind project was successfully held in Kozani, Greece, on 9th to 12th of March 2026. Hosted by GO Alive, this kick-off meeting marked the official start of the project’s 24-month implementation. Partners from six countries gathered to review the management structure, finalize financial and administrative procedures, and allocate responsibilities for the upcoming work packages. Key management tools, including the Project Management Guide and Quality Assurance Plan, were thoroughly examined to ensure smooth collaboration throughout the project.


During the meeting, the focus shifted to the core technical outputs of the project. The Ukrainian partners led discussions on the Competence Framework and training module descriptions, while the Bulgarian and Romanian partners presented the technical roadmap for the AI-supported MOOC platform and the gamified assessment tools. GO Alive finalized the website and social media strategy to ensure effective communication, while the Turkish partner presented branding templates and dissemination materials. Brainstorming sessions enabled all partners to align their vision for empowering youth against disinformation.


Beyond technical discussions, partners had the opportunity to experience the local culture and hospitality of Kozani. Cultural exchanges and professional networking strengthened relationships among the consortium members. By the end of the meeting, a clear action plan was established, including timelines for developing training materials and organizing future multiplier events. The two-day meeting concluded with an evaluation session, where participants reaffirmed their commitment to fostering digital resilience and critical thinking among young people across Europe.

Development of Framework and Training Modules
This activity focuses on the development of a comprehensive competence framework and a set of modular training units. The content will address key topics such as critical thinking, digital resilience, disinformation awareness and ethical use of artificial intelligence. The modules will combine theoretical knowledge with practical, scenario-based learning approaches, ensuring an engaging and relevant learning experience for young people and youth workers.
Peer Learning and Co-Creation Workshop
An international workshop will bring together young people and youth workers to collaboratively create awareness materials related to disinformation and digital resilience. Through peer learning and co-creation processes, participants will develop multimedia content such as videos and infographics, strengthening their skills while actively contributing to the project’s outputs.
Piloting of Training Modules
The developed training modules will be tasted in partner countries with the participation of young people and youth workers. Feedback will be collected through structured evaluation methods to improve the quality, usability and effectiveness of the materials before their finalisation.
Game-Based Assessment Tool Development
This activity involves the design and development of an innovative game-based assessment tool. The tool will use interactive scenarios to evaluate users’ critical thinking, decision-making and awareness of manipulation and disinformation, providing engaging and feedback.
Co-Creation Scenario Workshop
An international co-creating workshop will be organised to develop real-life inspired scenarios related to digital manipulation and disinformation. These scenarios will serve as the foundation for the interactive tasks included in the assessment tool.
AI-Powered MOOC Platform Development
An open-access MOOC platform supported by artificial intelligence will be developed to host the project’s learning content. The platform will offer personalised learning pathways, interactive features and opportunities for peer interaction, supporting users in strengthening their digital resilience and critical thinking skills.
Training of Youth Workers (LTTA) Development
A Learning, Technical and Training Activity (LTTA) will be organised to train youth workers in using the platform and applying the project’s tools in non-formal education contexts. The activity will enhance their capacity to support young people in developing digital resilience skills.
Webinars and Multiplier Events
A series of webinars and national multiplier events will be organised to present the project’s results and engage stakeholders, educators and policymakers. These activities aim to maximise the project’s visibility and impact at local and European levels.
Final International Dissemination Event
The project will conclude with a final international event where results, achievements and best practices will be presented. The event will highlight the project’s impact and promote sustainability and future collaborations.

Project Activities

ResilientMind includes a range of activities that support collaboration, learning, and innovation across partner countries.

Project Activities

ResilientMind includes a range of activities that support collaboration, learning, and innovation across partner countries.


Transnational Project Meetings

Project partners meet regularly across Europe to coordinate activities, review progress, and plan the next phases of implementation.

  • TPM1 – Greece (March 2026)

Partner Meeting (TPM1) – Greece


The first transnational project meeting took place on 10–11 March 2026 in Kozani, Greece, hosted by GO Alive.

During the meeting, project partners aligned on the overall project structure, defined roles and responsibilities, and established the foundation for the development of the competence-based framework and training modules.

Key discussions included project management, financial coordination, framework design, module development, and upcoming pilot activities.


  • TPM2 – Türkiye (October 2026)

Partner Meeting (TPM2) – Türkiye


The second transnational project meeting will take place on 27–28 October in Türkiye.

During the meeting, project partners will review progress, align on the next phase of implementation, and further define the development of the game-based digital assessment tool.

Key discussions will focus on Work Package 3 tasks, timelines, responsibilities, and upcoming project activities.


  • TPM3 – Bulgaria (April 2027)

Transnational Project Meeting (TPM3) – Bulgaria

The third transnational project meeting will take place on 26–29 April in Sofia, Bulgaria.

During the meeting, project partners will review progress, coordinate ongoing activities, and prepare for the next phases of implementation, including platform development and testing.

Key discussions will focus on project coordination, learning modules, the MOOC platform, and upcoming dissemination activities.



Co-Creation Workshops

Interactive workshops bring together young people and youth workers to co-create learning materials, real-life scenarios, and digital content related to disinformation and digital resilience.


Training Modules Development

The partnership develops modular educational content focused on digital resilience, critical thinking, and AI literacy, designed for non-formal education settings.


Game-Based Digital Assessment Tool

A gamified digital tool is developed to assess competences such as critical thinking, problem-solving, and awareness of manipulation through interactive scenarios.


AI-Supported MOOC Platform

An open-access online platform is developed to provide flexible and personalized learning experiences for young people and youth workers.


Pilot Testing Activities

The developed tools and training materials are tested with participants across partner countries to ensure quality, usability, and impact.


Dissemination and Outreach

The project includes events, webinars, and awareness activities to share results and promote digital resilience at local, national, and European level.